CARVE THE CAVE TOGETHER - FACT SHEET
====================================

Title              Carve The Cave Together
Developer          Gooder Games
Publisher          Gooder Games (self-published)
Release date       November 10, 2026
Platform           Windows PC, via Steam
Steam App ID       5101780
Store page         https://store.steampowered.com/app/5101780/
Trailer            press/carve-the-cave-together/assets/trailer/
                   CarveTheCaveTogether_Trailer_1080p.mp4
Price              Not announced
Interface language English only. The game bakes its typeface from a table of
                   ASCII art, so it cannot render accented, Cyrillic or CJK
                   characters. The store page is localized; the game is not,
                   and neither claim should be read as the other.
Genre              Co-op incremental, mining
Steam genres       Casual, Indie, Simulation, Strategy
Modes              Single player, and online co-op for two
Steam features     Achievements, Cloud, Stats, Family Sharing
Engine             Godot 4.7, Forward Plus

CONTACT
-------
Press              press@gooder.games
Support            support@gooder.games
Studio site        https://www.gooder.games/
Discord            https://discord.gg/2qgMYhmBrW
X                  https://x.com/GamesGoode59799
Bluesky            https://bsky.app/profile/goodergames.bsky.social

SYSTEM REQUIREMENTS
-------------------
Minimum            Windows 10 64-bit, x86-64 dual core 2.0 GHz, 4 GB RAM,
                   Vulkan 1.0 capable GPU with 1 GB VRAM, broadband internet,
                   300 MB storage. Integrated graphics from 2016 onward are
                   supported.
Recommended        Windows 11 64-bit, x86-64 quad core 3.0 GHz, 8 GB RAM,
                   Vulkan 1.1 capable GPU with 2 GB VRAM, broadband internet,
                   500 MB storage. A discrete GPU helps once several hundred
                   balls are in flight at once.

WHERE THE ASSETS COME FROM
--------------------------
Almost nothing in this game was drawn or recorded. Every sound effect is
synthesised as PCM when the game starts, the typeface is baked at runtime from
a table of ASCII art, and the store capsules in this kit were rendered by a
tool inside the project rather than painted.

The trailer's music is a Bach prelude rendered from a table of MIDI note
numbers. The composition is public domain but recordings of it are not, so
rendering it from scratch makes the master the studio's own. That is why the
trailer in this kit can be used in monetized video without a music claim.

The only third-party assets in the shipping game are a licensed music pack,
used in-game only, and the Godot engine's default project icon.
