No signup, no form, no embargo. Every file on this page is a direct download, served from gooder.games, cleared for editorial use.
Trailer
50 seconds, 1920x1080. The file below is the master, not a stream rip, so it holds up if you are cutting your own footage from it. Its music is a Bach prelude rendered from MIDI inside the project, which means the recording is ours and the trailer carries no music claim.
Screenshots
Eight frames, 1920x1080 PNG, English UI, no debug overlays. Click any thumbnail for the full resolution original, or take the lot in one file.
Logos, key art and capsules
Transparent PNG where it matters, so a logo can be placed on your own background. The studio logo also ships as SVG inside the press kit ZIP for print and wide headers.
Fact sheet
| Title | Carve The Cave Together |
|---|---|
| Developer | Gooder Games |
| Publisher | Gooder Games (self-published) |
| Release date | November 10, 2026 |
| Platform | Windows PC, via Steam |
| Steam App ID | 5101780 |
| Store page | https://store.steampowered.com/app/5101780/ |
| Trailer | 1080p MP4, 54 MB, on this page |
| Price | Not announced |
| Languages | English, French, Italian, German, Spanish (Spain) |
| Genre | Co-op incremental, mining |
| Steam genres | Casual, Indie, Simulation, Strategy |
| Modes | Single player, and online co-op for two |
| Steam features | Achievements, Cloud, Stats, Family Sharing |
| Engine | Godot 4.7, Forward Plus |
| Press contact | [email protected] |
| Support | [email protected] |
| Studio site | https://www.gooder.games/ |
| Discord | https://discord.gg/2qgMYhmBrW |
| X | https://x.com/GamesGoode59799 |
| Bluesky | https://bsky.app/profile/goodergames.bsky.social |
Minimum spec
Windows 10 64-bit, x86-64 dual core 2.0 GHz, 4 GB RAM, Vulkan 1.0 capable GPU with 1 GB VRAM, broadband internet, 300 MB storage. Integrated graphics from 2016 onward are supported.
Recommended
Windows 11 64-bit, x86-64 quad core 3.0 GHz, 8 GB RAM, Vulkan 1.1 capable GPU with 2 GB VRAM, broadband internet, 500 MB storage. A discrete GPU helps once several hundred balls are in flight at once.
Descriptions
Three lengths. Use the shortest one that fits. Each is written to survive being quoted on its own. None of them carries a number for the ball roster, because the roster changes and a number in store copy goes stale without anyone noticing.
One line 10 words
Short 44 words, this is the live Steam short description
Medium 52 words, this is the live Steam about text
Features
- Your balls never stop. There is no gravity down here and nothing to slow a throw but the rock.
- Every throw makes the next one stronger. The more cave you have, the further everything you throw gets.
- No two balls dig the same way. Unlock a roster of balls that each dig differently.
- Ore goes in, credits come out. Mine ore and feed the machine.
- Bring someone. It is one cave, dug by two people, one cell at a time.
Team and boilerplate
Civan Öner
Values sleep. Makes games anyway.
Marcel Wrona
Semi-professional coffee drinker. Unofficially.
About Gooder Games boilerplate, ends every release
- Developed and published by Gooder Games.
- Built in Godot 4.7.
- Every sound effect is synthesised as PCM at startup, the typeface is baked at runtime from a table of ASCII art, and the store capsules in this kit were rendered by a tool inside the project rather than painted.
- The trailer's music is a Bach prelude rendered from a table of MIDI note numbers. The composition is public domain and the recording is the studio's own.
- In-game music from the Dreamcore Music pack by juanjo_sound, licensed, not redistributed.