No signup, no form, no embargo. Every file on this page is a direct download, served from gooder.games, cleared for editorial use. You may stream and monetize video of the game: streaming policy.
Trailer
50 seconds, 1920x1080. The file below is the master, not a stream rip, so it holds up if you are cutting your own footage from it. Its music is a Bach prelude rendered from MIDI inside the project, which means the recording is ours and the trailer carries no music claim.
Screenshots
Eight frames, 1920x1080 PNG, English UI, no debug overlays. Click any thumbnail for the full resolution original, or take the lot in one file.
GIFs
Two loops from the real game, the same ones on the Steam page, small enough to embed in an email.
Logos, key art and capsules
Transparent PNG where it matters, so a logo can be placed on your own background. The studio logo also ships as SVG inside the press kit ZIP for print and wide headers.
Fact sheet
| Title | Carve The Cave Together |
|---|---|
| Developer | Gooder Games |
| Publisher | Gooder Games (self-published) |
| Release date | November 10, 2026 |
| Platform | Windows PC, via Steam |
| Steam App ID | 5101780 |
| Store page | https://store.steampowered.com/app/5101780/ |
| Trailer | 1080p MP4, 54 MB, on this page |
| Price | Not announced |
| Languages | Interface in 14 languages: English, French, Italian, German, Spanish (Spain), Spanish (Latin America), Portuguese (Brazil), Polish, Turkish, Russian, Japanese, Korean, Simplified Chinese, Traditional Chinese |
| Genre | Co-op incremental, mining |
| Steam genres | Casual, Indie, Simulation, Strategy |
| Modes | Single player, and online co-op for two |
| Steam features | Achievements, Cloud, Stats, Family Sharing |
| Engine | Godot 4.7, Forward Plus |
| Press contact | [email protected] |
| Support | [email protected] |
| Studio site | https://www.gooder.games/ |
| Discord | https://discord.gg/2qgMYhmBrW |
| X | https://x.com/GamesGoode59799 |
| Bluesky | https://bsky.app/profile/goodergames.bsky.social |
Minimum spec
Windows 10 64-bit, x86-64 dual core 2.0 GHz, 4 GB RAM, Vulkan 1.0 capable GPU with 1 GB VRAM, broadband internet, 300 MB storage. Integrated graphics from 2016 onward are supported.
Recommended
Windows 11 64-bit, x86-64 quad core 3.0 GHz, 8 GB RAM, Vulkan 1.1 capable GPU with 2 GB VRAM, broadband internet, 500 MB storage. A discrete GPU helps once several hundred balls are in flight at once.
Descriptions
Three lengths. Use the shortest one that fits. Each is written to survive being quoted on its own. None of them carries a number for the ball roster, because the roster changes and a number in store copy goes stale without anyone noticing.
One line 10 words
Short 50 words, the Steam short description
Medium 55 words, from the Steam about text
Features
- Bring someone. Two players, one cave. Invite a Steam friend, or hand anyone your cave code. A friend can drop into a cave that's already running.
- Your balls never stop. Nothing slows a throw down here but the rock. Every ball keeps flying until its hits run out.
- No two balls dig the same way. One splits into three, one drills a dead-straight tunnel, one blows a hole in the wall.
- Ore goes in, credits come out. Everything you mine rattles down a pachinko board, and where it lands decides what it pays.
- A tech map you cannot see. Hundreds of upgrades, on a map covered in fog. Buy one and its neighbours light up.
- Four stones mark the prize. Break all four and the one golden piece wakes up.
Streaming and video policy
You may stream Carve The Cave Together, post videos of it and monetize them, the demo and the full game alike. No need to ask first. A link to the Steam page in your description is welcome, never required.
- The trailer is safe. Its music is our own recording, so it carries no claim.
- The in-game music is licensed, and its composer also publishes it. That means a video with the game's music in it could pick up an automated copyright claim. To be safe, turn it off under OPTIONS, MUSIC. Every sound effect is ours.
- If a claim does appear, email [email protected] with the video link and we will take it to the composer to have it released.
Team and boilerplate
Civan Öner
Values sleep. Makes games anyway.
Marcel Wrona
Semi-professional coffee drinker. Unofficially.
About Gooder Games boilerplate, ends every release
- Developed and published by Gooder Games.
- Built in Godot 4.7.
- Every sound effect is synthesised as PCM at startup, the typeface is baked at runtime from a table of ASCII art, and the store capsules in this kit were rendered by a tool inside the project rather than painted.
- The trailer's music is a Bach prelude rendered from a table of MIDI note numbers. The composition is public domain and the recording is the studio's own.
- In-game music from the Dreamcore Music pack by juanjo_sound, licensed, not redistributed.