Oct 28 Out now
Rift Raiders
Stack-against-stack grid combat, rebuilt inside a push-your-luck roguelike run. The Kingdom has fallen. Raid the Rifts to reclaim what was lost. The free playtest is live now.
hi. it's just the two of us.
Gooder Games is a two-person studio with one rule: an idea gets one week to prove it's fun. If it's boring, it goes in the bin.
Two of them launch on Steam this autumn, thirteen days apart. A wishlist is the most useful thing you can give a studio this small. The newest two are out on Steam now.
Oct 28 Out now
Stack-against-stack grid combat, rebuilt inside a push-your-luck roguelike run. The Kingdom has fallen. Raid the Rifts to reclaim what was lost. The free playtest is live now.
Nov 10 Out now
Dig one cave with a friend, one cell at a time. The more cave you open, the further everything flies. Co-op for two, or dig it on your own.
A game about making a big shiny thing even bigger. Surprisingly satisfying.
How every Gooder game starts. Most of them also end here, and that's fine.
We don't do "market gap analysis" anymore. We just build the stuff we find fun when we should be sleeping.
We give ideas a week. If we aren't having fun playing it by Friday, it goes straight to the trash. Rip.
When an idea survives the week, we give it the love it needs. Good mechanics, stupid physics, whatever works.
A C++ Editor Utility for Unreal Engine that standardizes asset names across your project. Identify asset classes and apply the correct prefixes automatically.
Get it on Fab(self-portraits. we are not artists.)